Changelogs

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September 17th 2017 Changelog

General
  • Fixed an issue that prevented higher rank heal over time spells from overwriting lower ranked ones. #10685
  • Fixed a newly introduced issue that occasionally caused bosses to drop a reduced number of items.
  • Fixed a newly introduced issue where spell reflectors were not reflecting spell effects.
Game Objects
Items
NPCs
Quests
Raids

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September 6th 2017 changelog

General
  • A new command (.train) will be available on the PTR within 24 hours. This command will advance characters to level 60, learn all class spells, max out professions, weapon skills, and everything else relevant to your class. Reputation for Brood of Nozdormu and Argent Dawn will also be set to exalted.
  • Fixed scripting and other details for the Corrupted Ashbringer / High Inquisitor Fairbanks event. #11096
Dungeons
Game Objects
Items
NPCs
Quests
Raids
  • ZG – Edge of Madness bosses now drop 1-3 tokens. #9119

 

August 20th 2017 changelog

General
  • Combat pulse now occurs every 3 seconds, this should improve Vanish and Feign Death. #9989
  • Fixed an issue where SetHealthPercent() could kill already dead player. #5367
Game Objects
  • Removed duplicate game objects that were not required. #11023
  • Added missing Darkmoon Faire Cannon in Mulgore and fixed both cannons. #11091
Items
NPCs
  • Weegli Blastfuse‘s gun has been added to his model. #3273
  • Fixed all incorrect stats and sub-issues in Blackrock Spire. #10945
  • Reduced spawntime of Fozruk. #10876
  • Combat dummies now have more HP and are no longer immune to poisons. #10868
Quests
Raids
  • AQ40 – Added invisibility detection to Anubisath Warder. #11087
  • AQ40 – Sandblast will drop threat on affected targets.
  • ZG – All bosses are immune to knockdown.
Spells and Skills
  • Spells without the ‘ranged’ attribute should not be considered as ranged for miss chance calculations. #11033

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August 6th 2017 changelog

General
  • Pets are now temporarly despawned while the player is being teleported. #7922
  • Fixed an issue where a player might not have been teleported out of a raid after it has been reset. #9356
  • Creatures will now grant Brood of Nozdormu repuation during the Ahn’Qiraj Opening Event. #10317
  • Improvements have been made to melee leeway. #10659
  • Shaman totems now properly apply buffs during duels.
  • Interrupting a flight path due a teleportation will no longer cause the player to continue to fly through the air.
  • Fixed a bug where more than the allowed player count could zone into an instance. #10838
  • Fixed an issue that allowed players to circumvent the 5-instances per hour lockout. #11014
NPCs
Items
Raids
Spells and Skills
  • Players will no longer unexpectedly stop eating, when entering Stealth. #5590
  • Remorseless Attacks and other similar abilities, will now properly trigger when the target is killed by non-melee damage (such as poisons, etc.)#5608
  • Seal of Righteousness now functions like a melee attack for the purposes of triggering procs. #6785
  • Shackle Undead rank 3 is now available to Priests on the Alliance faction. #9087
  • Shaman totems will despawn when their duration has expired, or when the shaman places another of that type. #10133
  • Improvements have been made to how Stealth interacts with various rogue abilities . #10354
  • Extra attacks (such as those generated by windfury) should properly process now, instead of being stored. #10438
  • Corpses that have decayed into skeletons can now be consumed by Cannibalize. #10457
  • Blackout and other similar abilities can now properly be reflected. #10640
  • Grounding Totem will no longer be randomly triggered by AOE spells. #10749
  • Unified melee miss chance calculations for spells and melee attacks, fixed miss chance calculation for next-melee spells. #11009

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July 23rd 2017 changelog

General
  • Arathi Basin now gives 10 reputation per 200 resources, instead of 10 per 330 resources. #7466
  • A core fix was applied that will prevent mobs from moving at increased speed while they attempt to reach their target. #8181
NPCs
Quests
Raids
Spells

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July 23rd 2017 changelog

Trash
Patchwerk
Grobbulus
  • Adjusted the Slime Stream ability; the boss is less likely to use it when being repositioned.
Gluth
  • Decimate will no longer take damage modifiers such as Defensive Stance or Berserker Stance into account.
  • Decimate timer fixed.
  • Frenzy timer fixed.
  • Zombies will no longer move at increased speed as they spawn. (Core Fix this will apply to many monsters)
  • Zombies will no longer move at increased speed to try and reach their target. (Core Fix this will apply to many monsters)
  • Zombies will no longer apply the Infected Wounds debuff to players at an unintended range.
  • Adjusted the way Zombies movement are affected by Decimate; Zombies move at reduced speed when hit by Decimate but players will not be able to further reduce that speed.
  • Added a small delay before new Zombies spawn after each Decimate.
  • Reduced Gluth’s hitbox.
Thaddius
  • The transition has undergone several waves of fixes, ultimately we’re happy to have all issues fixed.
  • Positive Charge and Negative Charge now properly increases players damage in phase 2.
  • Threat will be transferred when tanks are thrown to the other platform in phase 1.
  • Upon defeating Thaddius, players will now be able to use the portal to return to the center of Naxxramas.

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July 9th 2017 changelog

General
Items
NPCs
GameObjects
Quests
Raids
Seasonal
Spells

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