Changelog August 6, 2017

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July 23rd 2017 changelog

All fixes and changes are based on qualified historical evidence that has been submitted by players and staff to our issue tracker.
Changes will be applied on scheduled server restarts.
Please delete your WDB folder regularly to ensure that all recent changes take effect for you.
 

General
  • Pets are now temporarly despawned while the player is being teleported. #7922
  • Fixed an issue where a player might not have been teleported out of a raid after it has been reset. #9356
  • Creatures will now grant Brood of Nozdormu repuation during the Ahn’Qiraj Opening Event. #10317
  • Improvements have been made to melee leeway. #10659
  • Shaman totems now properly apply buffs during duels.
  • Interrupting a flight path due a teleportation will no longer cause the player to continue to fly through the air.
  • Fixed a bug where more than the allowed player count could zone into an instance. #10838
  • Fixed an issue that allowed players to circumvent the 5-instances per hour lockout. #11014
NPCs
Items
Raids
Spells and Skills
  • Players will no longer unexpectedly stop eating, when entering Stealth. #5590
  • Remorseless Attacks and other similar abilities, will now properly trigger when the target is killed by non-melee damage (such as poisons, etc.)#5608
  • Seal of Righteousness now functions like a melee attack for the purposes of triggering procs. #6785
  • Shackle Undead rank 3 is now available to Priests on the Alliance faction. #9087
  • Shaman totems will despawn when their duration has expired, or when the shaman places another of that type. #10133
  • Improvements have been made to how Stealth interacts with various rogue abilities . #10354
  • Extra attacks (such as those generated by windfury) should properly process now, instead of being stored. #10438
  • Corpses that have decayed into skeletons can now be consumed by Cannibalize. #10457
  • Blackout and other similar abilities can now properly be reflected. #10640
  • Grounding Totem will no longer be randomly triggered by AOE spells. #10749
  • Unified melee miss chance calculations for spells and melee attacks, fixed miss chance calculation for next-melee spells. #11009

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