Become a part of the old Vanilla world. Set up your client according to our guide.

If you have any questions, read the FAQ first. In case you don’t find the answer, you can try asking on our IRC.

Most our services are to be found on the web page of the TwinStar project, under which Kronos belongs.

Account Manager

In order to play on Kronos, you need a game account created in the account manager.

Account manager also contains many useful features like the character auction or donate system. You can purchase Stars through the donate system, and for these Stars you can then buy special mounts, pets or tabards that cannot be obtained in-game.
You cannot buy any gear this way!
However, in our character auction you can spend your Stars on characters that were leveled up by Kronos players.


On our forum you can take part in numerous lively discussions, suggest improvements for the server or comment on what you don’t like.
There are also various videos from our players, guides, sections dedicated to both PVE and PVP and many others.

If you encounter a player violating server rules by misbehaving, abusing a bug etc., you can (and are obliged to) report him to the forum Blacklist.

If you want to become a part of the community you need to create a separate forum account. With this account you can also log in to our TwinHEAD database.


Kronos has its own Armory, where you can search for characters, guilds and various statistics like Honor ranking.

The armory contains a talent calculator.


It’s our gaming database, where you can find information concerning NPCs, quests, zones etc. It includes plenty of features: Bosskills, detailed statistics from every instance encounter, changelog and much more.

It is also a place where you are supposed to report bugs you find in-game (and only them!) – malfunctioning quests, NPCs, items, spells etc.

Changelog 24/4/2017


    • Paladin blessings will now be removed from horde players upon entering a dungeon.
    • Fixed issue with bosses loot not being visible.
    • Prevent overflow when buying items.
    • Players will no longer disconnect during knockback.  #9665
    • Solved several issues that caused the combat bug.
    • Players will no longer become bugged if teleported while on a flight path.
    • Attack timer will reset on initial combat for creatures.
    • Melee leeway mechanic is now enabled for players only.  #8237
    • Extra attacks are applied immediately if possible.
    • Neutral town guards will now react properly to pvp marked players.  #6839
    • Health and mana percentage will be set 100% after battleground ends.  #6631
    • Duel area has been increased.
    • Fixed incorrect respawn timers on Silithyst Geysers.  #10459
    • Pets: Sound glich is now fixed for pets.  #7819
    • Pets: Pets will no longer cast spells on targets that are immune to them.  #6749
    • Pets: You can now autocast Prowl.  #2307
    • Pets: Pets will now autocast Prowl when starting to attack (and not in combat).  #2307





    • Stats for Margol the Rager have been corrected.
    • Enhanced patrol and linking in The Dragonmurk.
    • Added patrol for Cranky Benj.
    • Added patrol for Devilsaur.
    • Creatures that cannot attack are now immune to taunt and similar spells.
    • Remove wrong equip from Scalding Broodling.
    • Improved AI for a variety of NPCs.
    • Tunnel Rat Geomancer‘s Fire Shield will no longer unstealth players if not in combat.



    • Bosses will now properly use their fear mechanic.  #10168
    • Auras which grant immunity are high priority auras now.
    • Invisible auras are now set as high priority auras.
    • Dead aura targets should not TriggerSpell() unless the aura is death persistent.
    • Growing Flames will no longer tick when combat is finished.
    • Expose Armor will now work properly.  #10484
    • Leeway distance will be used for all single target spells.  #8237
    • Quivers/Pouches will no longer effect wand attack speed.  #10347
    • SpellStopCasting() will now work properly for “On Next Attack” abilities.  #10329
    • Corrected characters model for AoE cases.  #10373
    • Spells with triggers are now considered as high priority auras.  #10305
    • Casting dispel is now prevented if target has nothing to dispel.  #7819
    • Spells that land after the caster dies will be able to trigger effects as if the player was alive.  #9324