Become a part of the old Vanilla world. Set up your client according to our guide.

If you have any questions, read the FAQ first. In case you don’t find the answer, you can try asking on our IRC.

Most our services are to be found on the web page of the TwinStar project, under which Kronos belongs.

Account Manager

In order to play on Kronos, you need a game account created in the account manager.

Account manager also contains many useful features like the character auction or donate system. You can purchase Stars through the donate system, and for these Stars you can then buy special mounts, pets or tabards that cannot be obtained in-game.
You cannot buy any gear this way!
However, in our character auction you can spend your Stars on characters that were leveled up by Kronos players.


On our forum you can take part in numerous lively discussions, suggest improvements for the server or comment on what you don’t like.
There are also various videos from our players, guides, sections dedicated to both PVE and PVP and many others.

If you encounter a player violating server rules by misbehaving, abusing a bug etc., you can (and are obliged to) report him to the forum Blacklist.

If you want to become a part of the community you need to create a separate forum account. With this account you can also log in to our TwinHEAD database.


Kronos has its own Armory, where you can search for characters, guilds and various statistics like Honor ranking.

The armory contains a talent calculator.


It’s our gaming database, where you can find information concerning NPCs, quests, zones etc. It includes plenty of features: Bosskills, detailed statistics from every instance encounter, changelog and much more.

It is also a place where you are supposed to report bugs you find in-game (and only them!) – malfunctioning quests, NPCs, items, spells etc.

Showcase: PvP Fixes #1
Changelog 27.07.2014 – 03.08.2014

Dear Players,

It is time to give you some more video content and in this week’s showcase you will see the first part of our PvP fixes, such as improved line of sight checks and the heartbeat resistance mechanic.



And of course we also have this week’s changelog for you, with improvements to various dungeons, adding lots of patrol paths, the implementation of the Round Robin loot setting and more.

General (3)
#2272 Caster Mobs AI Caster Mobs which in their previous life were in fleeing mode, will now work even after a respawn.
#910 Group – Round Robin Implemented the Round Robin party loot setting.
#2725 Movement issue Smooth movement for charge, especially while being slowed.
Npcs (19)
#2760 His ‘Felstrom Resurrection’ spell will now work properly, so that players have to kill him fast.
#2759 Will now properly use his spells.
#2756 Will now terrify enemies.
Elwynn Forest
Will now roam the Brackwell Farm.
#2744 Will now roam the Writhing Deep in Feralas.
Hillsbrad Foothills
#2743 Will now patrol around the gnoll inhabited field in Hillsbrad Foothills.
Sunken Temple
Are now grouped in packs with other Atal’ai NPCs.
Added random movement for these.
Removed some unnecessary spawns, and added a patrol.
Linked nearly all NPCs in the Hall of the Cursed in packs.
Added patrols for some of those, and linked the rest in packs (Deep Lurker, Murk Worm, Slime Maggot).
Added random movement and grouped them with other Nightmare NPCs in the Sunken Temple.
Added random movement for Saturated Oozes.
#2415 Will now attack if you attack something close to them, and will now also have random movement.
#2409 Will now patrol around the Hall of Serpents.
This boss will now also patrol.
Added patrols to some Shrike Bats in Uldaman.
Added patrol path for two of these.
Multiple Locations
Linked many Stonevault Rockchewers and Oracles in small packs (Uldaman).
Items (4)
#2768 Now has a 0.1% drop chance.
#2767 Corrected drop chance to 0.25%.
#2766 Reduced drop chance to 0.15%.
#2761 Corrected drop chance for this quest item.
Quests (1)
Eastern Kingdoms – Western Plaguelands
#2753 Are now properly pooled, so there is a chance for a trap.
Spells (4)
Now has an ICD (internal cooldown) preventing it from multiple procs in rapid succesion.
#1728 The summoned Doomguard will now no longer despawn if he is enslaved.
Charge will now properly work in water and other fluids.
Will now summon randomly the appropriate demons, and will no longer be able to move around.
Dungeons (3)
Razorfen Kraul Fixed various DB issues in Razorfen Kraul related to mob spawn and movement.
#2770 Shadowfang Keep Made Bleak Worg and Shadowfang Whitescalp immune to frost damage, and linked the horses in the stables.
#2770 Shadowfang Keep Fixed some strange behaviour of Arugal concerning his movement, and Arugal will now also yell after casting his curse.